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$4.00 – $8.00Price range: $4.00 through $8.00
AIMBOT
- Allow Panic Turn Off [ Hotkey ]
- Prediction
- Hitbox [ Closest, Head, Neck, Upper-Body, Middle ]
- Fov Type [ Regular, Dynamic ]
- Fov [ 1 - 200 ]
- Smooth type [ Linear, Dynamic, Koestep ]
- Target Switch Delay
VISUALS
- Custom Font / Font Size
- Maximum Distance [ 0 - 250 m ]
- Box [ Visibile/Invisible Colors ]
- Name [ Visibile/Invisible Colors ]
- Rank [ Visibile/Invisible Colors ]
- Distance [ Visibile/Invisible Colors ]
- Skeleton [ Visibile/Invisible Colors ]
- HealthBar
- Aimbot Fov [ Color ]
- Crosshair [ Color ]
- Radar
MISC
- DMA Acceleration
- Overlay VSYNC
- Limit CPU Activity
- Wide Screen Support
- Information Widget
- Overlay Mode [ FUSER, Transaprent ]
- Mouse Mode [ Default, Inverted ]
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$15.00 – $30.00Price range: $15.00 through $30.00
Aim assistance
- Global settings or individual weapon-category profiles.
- Categories for assault rifles, SMGs, machine guns, marksman rifles, snipers, shotguns, handguns, launchers and bows.
- Automatic category selection with manual overrides.
- Hold or toggle activation.
- Click-to-set keyboard, mouse and supported device bindings.
- Adjustable FOV and maximum targeting distance.
- Head, upper chest, chest, pelvis and nearest-body-point selection.
- Crosshair, distance, health and weighted target priorities.
- Visibility filtering and visible-target preference.
- Sticky targeting, target-switch control and configurable switching delay.
- Activation delay and minimum target-hold settings.
- Adjustable smoothing—higher values produce slower movement.
- Separate hipfire/ADS and distance-based smoothing.
- Horizontal and vertical scaling, response curve, deadzone and vertical offset.
- Optional projectile prediction using available weapon and ammunition data.
- Configurable FOV circle, aim-point marker, target line and guide colors.
Player ESP
- Player boxes and main-body skeletons.
- Player names, held-weapon names and distance.
- Health bars with optional numeric values.
- Separate body-armour and helmet durability.
- Independent teammate and enemy colors.
- Optional visible, hidden and unknown-state colors.
- Adjustable range, text size and line thickness.
- Individual controls for each visual element.
World ESP
- Dropped backpacks.
- Ground items, including weapons and magazines.
- Ordinary containers.
- Forward operating bases.
- Supply crates with generic, small, large, small-armoured and large-armoured filters.
- Supply pallets and supply containers.
- Revivable players shown as Downed player markers.
- Item names, icons and distances.
- Category filters, colors and text/icon sizing.
- World ESP disabled by default for new profiles.
Vehicle ESP
- Vehicle boxes and names.
- Distance labels.
- Seat-occupancy information.
- Empty-vehicle filtering.
- Optional visibility colors.
- Independent range, color, text-size and line-thickness settings.
Radar and directional arrows
- Player markers on the minimap and expanded map.
- Map-aware positioning, zoom, rotation and boundary clipping.
- Markers follow map visibility.
- Optional player heading, names, held weapons, distance and height difference.
- Teammate filtering.
- Adjustable marker shape, size, opacity, colors and range.
- Label-overlap controls.
- Separate on-screen and off-screen directional arrows.
- Configurable arrow circle centered on the screen.
- Adjustable circle radius and optional circle guide.
Label Studio and appearance
- Drag-and-drop label positioning with a character preview.
- Custom placement for names, weapons, distances and health/armour bars.
- Vehicle and world-label customization.
- Independent colors and sizing for individual elements.
- Fixed, team-based or visibility-based color selection.
- Text backgrounds, outlines, shadows and opacity controls.
- Bar orientation and sizing.
- Placement snapping and overlap highlighting.
- Optional automatic overlap prevention.
Device options
- MAKCU Serial.
- MAKCU Controller firmware.
- KMBox B+ Serial.
- KMBox NET.
- Compatible Arduino/CH340 protocols.
- Standard MAKCU/XIM MATRIX configurations, subject to input mapping.
- Automatic connection and port detection.
- Connection-test movement button.
- Button-state monitoring and connection diagnostics.
- Adjustable connection settings and output rate.
Profiles, display and delivery
- Create, save, load and delete named profiles.
- Saved visual settings, aim-category overrides, bindings and device preferences.
- Movable and resizable menu.
- Separate overlay window with borderless fullscreen.
- Optional topmost mode.
- Independent menu and overlay monitor selection.
- Automatic display-resolution handling.
- Insert menu toggle and F11 fullscreen shortcut.
- Live performance and connection diagnostics.
- Premier Loader delivery and product updates.
- Separate startup-progress console.
- Embedded branding and runtime components.
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